#include "NInput.h"
#include "NDebug.h"

using namespace Engine;

Engine::NInput* GInput = NULL;

NInput::NInput(void)
{
}

NInput::~NInput(void)
{
}

bool NInput::Initialize()
{
	return false;
}

void NInput::Deinitialize()
{

}

void NInput::Update(float)
{
}

void NInput::HandleKeyDown(unsigned wParam, long lParam)
{
	 KeyState ks;
	 ks.lparam = lParam;

	 //wrong
	 wParam++;
}

void NInput::HandleKeyUp(unsigned wParam, long lParam)
{
	 KeyState ks;
	 ks.lparam = lParam;

	 //wrong
	 wParam++;
}

bool NInput::IsKeyDown(int)
{
	return false;
}

Engine::NInput* GetInput()
{
	extern Engine::NInput* GInput;
	return GInput;
}
